Steal a Brainrot Beginner's Guide (2026) — From First Login to First Mythic
You spawn with $100 and a Bat. No starter brainrot. Just a prompt telling you to go buy a Noobini Pizzanini, a $25 Common that makes $1 a second — and that one purchase is the start of a climb in Steal a Brainrot that ends, eventually, with brainrots earning hundreds of millions per second. Your first hour is mostly about learning three things: which purchases to babysit, when to slam your base lock, and which brainrots you must never sell. We'll go through them in the order you'll actually run into them.
This is current for Update 69 (the Eclipse and Haunted Fuse update, October 3, 2026). Every game number below comes from the Steal a Brainrot Fandom wiki as of October 5, 2026, and anything we worked out ourselves is labelled as our math. Sammy ships an update almost every Saturday — Update 70 is due October 10 — so prices do move. One honest note, too. An older version of this page was built around a permanent egg-hatching system and drop rates the game doesn't have. The only eggs Steal a Brainrot has had are limited-time ones, like the Easter 2026 Eggrot Hunt and the Jump for Eggs mode that arrived in Update 68. We rewrote the whole thing from the wiki.
Your First 10 Minutes
Your base is free and ready the moment you load in: one floor, 10 slots, and a lock that holds for 60 seconds. Brainrots walk out of the cave and down the Red Carpet (older guides call it the conveyor belt). Buy one with cash and it walks itself to your base, then starts earning. So do what the prompt says. Buy the Noobini. At $1/s it has paid for itself in 25 seconds.
After that, the number to care about is payback — how many seconds of income a brainrot needs to earn back its price. These are the early Commons and Rares with their exact wiki prices. The last column is our math (cost divided by income), not something the game shows you.
| Brainrot | Rarity | Cost | Income | Pays back in |
|---|---|---|---|---|
| Noobini Pizzanini | Common | $25 | $1/s | 25 s |
| Lirilì Larilà | Common | $250 | $3/s | ~83 s |
| Tim Cheese | Common | $500 | $5/s | 100 s |
| Pipi Kiwi | Common | $1.5K | $13/s | ~115 s |
| Trippi Troppi | Rare | $2K | $15/s | ~133 s |
| Gangster Footera | Rare | $4K | $30/s | ~133 s |
Noobini Pizzanini
- Rarity
- Common
- Cost
- $25
- Income
- $1/s
- Pays back in
- 25 s
- Rarity
- Common
- Cost
- $250
- Income
- $3/s
- Pays back in
- ~83 s
Tim Cheese
- Rarity
- Common
- Cost
- $500
- Income
- $5/s
- Pays back in
- 100 s
Pipi Kiwi
- Rarity
- Common
- Cost
- $1.5K
- Income
- $13/s
- Pays back in
- ~115 s
- Rarity
- Rare
- Cost
- $2K
- Income
- $15/s
- Pays back in
- ~133 s
Gangster Footera
- Rarity
- Rare
- Cost
- $4K
- Income
- $30/s
- Pays back in
- ~133 s
Everything on that list pays for itself in under two and a half minutes, so cash isn't your bottleneck yet. Slots are. Ten fill up fast, and once they do, the move is replacing your weakest earner — selling only returns 50% of what you paid, so don't expect to profit on the swap. Pipi Kiwi is the best Common that actually spawns on the carpet. And the two Rares at the bottom are special: Trippi Troppi and Gangster Footera are exactly what Rebirth 1 asks for. Keep one of each the moment you get them.
One more thing before you wander off. While a purchase is walking from the carpet to your base, any other player can buy it out from under you for 150% of its price, and it reroutes to their base. On a $25 Noobini, who cares. On a $4K Gangster Footera you've been waiting ages for? You care a lot. Watch it all the way home, and if it does get sniped, at least you'll know which base it went to.
The Red Carpet: What Actually Spawns
Almost everything a beginner owns comes off the carpet, so the odds matter. The wiki has the carpet's spawn weights, pulled from the game files, and we added them up to get the chance of each rarity per spawn at base luck. That's our calculation, not an official figure. It's still the most solid picture anyone has.
| Rarity | Income | Cost | Chance per carpet spawn |
|---|---|---|---|
| Common | $1–$14/s | $25–$1.7K | ~63% (about 1 in 2) |
| Rare | $15–$75/s | $2K–$9.7K | ~25% (1 in 4) |
| Epic | $75–$325/s | $10K–$47.5K | ~11% (1 in 9) |
| Legendary | $200–$1.9K/s | $35K–$347.5K | ~1% (1 in 99) |
| Mythic | $2K–$18.75K/s | $350K–$6.25M | ~0.23% (1 in 431) |
| Brainrot God | $19K–$324K/s | $6.5M–$77M | ~1 in 5,066 |
| Secret | $315K–$425M/s | $80M–$425B | ~1 in 1.2 million |
| OG | $450M–$1B/s | $450B–$1T | Astronomically low |
Common
- Income
- $1–$14/s
- Cost
- $25–$1.7K
- Chance per carpet spawn
- ~63% (about 1 in 2)
Rare
- Income
- $15–$75/s
- Cost
- $2K–$9.7K
- Chance per carpet spawn
- ~25% (1 in 4)
Epic
- Income
- $75–$325/s
- Cost
- $10K–$47.5K
- Chance per carpet spawn
- ~11% (1 in 9)
Legendary
- Income
- $200–$1.9K/s
- Cost
- $35K–$347.5K
- Chance per carpet spawn
- ~1% (1 in 99)
Mythic
- Income
- $2K–$18.75K/s
- Cost
- $350K–$6.25M
- Chance per carpet spawn
- ~0.23% (1 in 431)
Brainrot God
- Income
- $19K–$324K/s
- Cost
- $6.5M–$77M
- Chance per carpet spawn
- ~1 in 5,066
Secret
- Income
- $315K–$425M/s
- Cost
- $80M–$425B
- Chance per carpet spawn
- ~1 in 1.2 million
OG
- Income
- $450M–$1B/s
- Cost
- $450B–$1T
- Chance per carpet spawn
- Astronomically low
Look at the Mythic row. Roughly one spawn in 431, and Legendaries are only about four times more common than that. So don't plan your progress around a Secret walking out for you. Plan around what the carpet reliably hands out, and treat everything above Mythic as a bonus.
You'll also see guides claim the carpet guarantees a Legendary every 5 minutes, a Mythic every 15 and a Brainrot God about every 45. That list is on the wiki's Red Carpet page, but a wiki editor added it without a source, the 45-minute figure is explicitly marked as an estimate, and we haven't found Sammy confirming any of it. It might be right. We just can't prove it, so treat it as community-reported.
Here's what is documented. Brainrot God, Secret, OG and Lucky Block spawns get an announcement (OGs even show up on the global Live Spawns Board). Mythics don't, and neither does the Mythic Lucky Block. If you want either, you have to be looking at the carpet when it walks out. Luck boosts tilt the odds toward the rare rows — you can buy 2x, 4x or 8x with Robux, and Admin Abuse goes far higher — but per the wiki, luck doesn't change what's inside a lucky block. That gets decided when the block spawns.
Protecting Your Base
The lock is your main defense. It starts at 60 seconds and gains 10 seconds per rebirth (plus another 10 with VIP), so a Rebirth 5 player gets 110 seconds of closed doors. When a thief walks in while you're open, lock first and fight second. The wiki's stealing page warns that brawling with the first thief while your base is unlocked just lets more players pile in behind them.
Space works like this. You get 10 slots on one floor through Rebirth 1. Every rebirth after that adds a slot (28 at the current max, Rebirth 19), Rebirth 2 adds a second floor, and Rebirth 10 a third. According to the wiki's strategy page, the top floor is harder to steal from. Your best earners go upstairs as soon as you have an upstairs.
Before your first rebirth, the Coins Shop sells exactly three pieces of gear: the Slap ($500), the Speed Coil ($750, +50% speed) and the Trap ($1K, freezes a player for 7 seconds, max 5). Get the Slap first. It replaces the Bat you spawned with, and the wiki recommends it for one reason — a bigger hitbox, which matters a lot when you're swinging at someone running off with your stuff. Rebirth 1 then opens up the Iron Slap ($2.5K), Gravity Coil ($3K) and Bee Launcher ($10K).
Don't go broke chasing Slap tiers, though. The wiki's own advice is that the higher Slaps aren't worth it when you're short on cash, unless you want one for its special ability. Early on, a dollar spent on a better brainrot beats a dollar spent on a shinier Slap. Every time.
Stealing (and Getting Stolen From)
Yes, you'll get robbed. It's in the name. When a base's lock is down, anyone can walk in, pick a brainrot off its slot and carry it back to their own base — and that includes you, walking into theirs.
Carrying is slow on purpose. A thief's speed drops from 34 to 20 (about 41% slower), their jump shrinks by 40%, and they can't use gear while holding a brainrot. The owner gets an alarm the moment it's picked up. Then comes the fun part: hit the carrier with a Bat or Slap and the brainrot goes straight back. Later gear like the Rage Table and Taser does the same. Since anyone empty-handed outruns a carrier, a stolen brainrot isn't really gone until it's sitting in the other base.
On offense, the same rules flip. Look for bases with the lock down, grab something worth the walk, and expect a Slap in the back. Every brainrot in the game can be stolen except Spyder Elephant, event and machine exclusives included. The one no-steal zone is the Trade Plaza, added in Update 54 (June 20, 2026).
Two smaller things. If you have to leave while a thief is inside your base, use Roblox's Leave button — the wiki's advanced strategy page says closing the window with the X comes with a 2–5 second delay. And there's a Duel button (Duels arrived in Update 33, January 2026) where two players each wager a brainrot and fight for it, winner takes the wager. We'd skip duels until you own brainrots you can afford to lose.
Cash, Selling and the Small Boosts
Your brainrots pay out cash every second, and cash buys everything on the carpet and in the Coins Shop. A few rules shape how you should spend it.
Selling returns 50%. Sell a $400K Orangutini Ananassini and you get $200K back. Selling is for freeing a slot, never for making money.
Offline cash is capped at 5 hours. The rate is a mess, though. The wiki's Offline Cash page (edited October 2, 2026) says you earn about 3% of your normal income while away; the older Cash page says about 50%. We honestly don't know which is current. Either way, don't count on overnight income to carry you.
Friends stack a boost. Playing in a server with friends gives a Friend Boost that stacks, and it works in private servers too. The exact percentage isn't documented on the wiki, so we won't guess.
The Index pays off later. Collecting 75% of all brainrots in the default Index adds +0.5x to your base cash multiplier, and the Gold, Diamond and Rainbow Index tabs each do the same again (plus a base skin). Long-term goal, not a day-one one.
Trading happens in the Trade Plaza: a normal plaza anyone can use, a Pro plaza that needs $25B/s, and an OG plaza that needs $100B/s plus an OG. Before you trade for anything, check what it costs and earns on our value list so you know what you're actually giving up.
Rebirths 1–8: The Real Requirements
Rebirth is the main progression ladder. Each one costs a pile of cash plus specific brainrots, and pays you back with a bigger cash multiplier, 10 more seconds of lock, usually an extra slot, and new gear. There are 19 in total. Here are the first eight — everything up to the last rebirth that asks for a Mythic.
| Rebirth | Cash | Brainrots needed | Multiplier (wiki) | Also gives |
|---|---|---|---|---|
| Rebirth 1 | $500K | Trippi Troppi + Gangster Footera | x0.5 | Iron Slap, Gravity Coil, Bee Launcher, Friend Controller, $5K bonus (no extra slot) |
| Rebirth 2 | $1.5M | Boneca Ambalabu + Brr Brr Patapim | x1 | +1 slot, 2nd floor |
| Rebirth 3 | $12.5M | Trulimero Trulicina + Chimpanzini Bananini | x2 | +1 slot |
| Rebirth 4 | $35M | Chef Crabracadabra + Glorbo Fruttodrillo | x3 | +1 slot |
| Rebirth 5 | $100M | Frigo Camelo + Orangutini Ananassini | x4 | +1 slot, Ruby Slap, Medusa's Head |
| Rebirth 6 | $350M | Bombardiro Crocodilo | x5 | +1 slot |
| Rebirth 7 | $1B | Bombombini Gusini | x6 | +1 slot, Quantum Cloner, All Seeing Sentry |
| Rebirth 8 | $5B | Te Te Te Sahur | x7 | +1 slot; last rebirth that needs a Mythic |
Rebirth 1
- Cash
- $500K
- Brainrots needed
- Trippi Troppi + Gangster Footera
- Multiplier (wiki)
- x0.5
- Also gives
- Iron Slap, Gravity Coil, Bee Launcher, Friend Controller, $5K bonus (no extra slot)
Rebirth 2
- Cash
- $1.5M
- Brainrots needed
- Boneca Ambalabu + Brr Brr Patapim
- Multiplier (wiki)
- x1
- Also gives
- +1 slot, 2nd floor
Rebirth 3
- Cash
- $12.5M
- Brainrots needed
- Trulimero Trulicina + Chimpanzini Bananini
- Multiplier (wiki)
- x2
- Also gives
- +1 slot
Rebirth 4
- Cash
- $35M
- Brainrots needed
- Chef Crabracadabra + Glorbo Fruttodrillo
- Multiplier (wiki)
- x3
- Also gives
- +1 slot
Rebirth 5
- Cash
- $100M
- Brainrots needed
- Frigo Camelo + Orangutini Ananassini
- Multiplier (wiki)
- x4
- Also gives
- +1 slot, Ruby Slap, Medusa's Head
Rebirth 6
- Cash
- $350M
- Brainrots needed
- Bombardiro Crocodilo
- Multiplier (wiki)
- x5
- Also gives
- +1 slot
Rebirth 7
- Cash
- $1B
- Brainrots needed
- Bombombini Gusini
- Multiplier (wiki)
- x6
- Also gives
- +1 slot, Quantum Cloner, All Seeing Sentry
Rebirth 8
- Cash
- $5B
- Brainrots needed
- Te Te Te Sahur
- Multiplier (wiki)
- x7
- Also gives
- +1 slot; last rebirth that needs a Mythic
Rebirth 3 asks for a Legendary (Chimpanzini Bananini, next to the Epic Trulimero Trulicina), and Rebirth 4 wants two Legendaries. Rebirth 5 is the Mythic wall — the first rebirth that needs Mythics, and it needs two of them, plus $100M. That jump from $35M to $100M is where it starts feeling like a real grind. The fix is the one the wiki recommends: collect the next rebirth's brainrots before you have the cash, so you're never stuck waiting on a spawn once the money's there. An alt account helps, if you have one.
About that multiplier column: we list it exactly the way the wiki does, but the wiki doesn't make clear whether x2 is a bonus on top of your income or your total. So we won't pretend to know how much each one adds.
And what does a rebirth take from you? Most of your cash, for sure. The wiki's Rebirth page now claims that since Update 66 (September 12, 2026) a rebirth only consumes the required brainrots instead of wiping your whole base. Sadly, that's a single unconfirmed line — the Update 66 patch notes don't mention it, and the wiki's own game overview page (like most third-party guides) still says you lose every brainrot. Until it's confirmed, play it safe: move anything precious off your base before you rebirth, or accept that it might go.
Some history, because older guides will confuse you. Rebirth 1 used to cost $1M (now $500K) and originally required Tung Tung Tung Sahur, until he was pulled from the game over copyright. Rebirths 3 and 4 went the other way, from $7.5M to $12.5M and from $25M to $35M. For a sense of pace (our math, base income only): ten Rares at $30/s make $300/s, which is about 28 minutes to Rebirth 1's $500K. Mix in a few Epics and it's much faster.
The rest of the ladder is in our rebirth guide. Short version: Rebirths 9–15 need Brainrot Gods, 16 onward need Secrets, and the cap is Rebirth 19 ($30Qa plus a La Grande Combinasion, added in Update 62 on August 15, 2026). Fun detail — Tralalero Tralala, the meme everybody knows, isn't required until Rebirth 11.
Getting Your First Mythic
You need two Mythics for Rebirth 5 anyway, so let's be practical. For a beginner there are two real routes: buy one off the Red Carpet, or buy a Mythic Lucky Block.
Twelve Mythics spawn on the carpet, and the cheapest ones happen to be the most common. Frigo Camelo ($350K, $2K/s) and Orangutini Ananassini ($400K, $2.1K/s) — the exact pair Rebirth 5 wants — come up about once every 2,951 and 3,279 carpet spawns respectively at base luck (our math from the wiki's weights). Right behind them are Rhino Toasterino ($450K) and Bombardiro Crocodilo ($500K), the latter being your Rebirth 6 requirement. The priciest carpet Mythic is Toiletto Focaccino at $4.85M for $16K/s.
The Mythic Lucky Block costs $2.5M when one walks down the carpet, or R$175 in the Robux shop (the Robux purchase is blocked in some countries, including Belgium, the Netherlands, the UK and Australia). Since Update 62 it opens instantly. Before you spend $2.5M on one, though, look at what's actually inside. These are the wiki's odds:
| Drop | Chance | Base income | Wiki price |
|---|---|---|---|
| Spioniro Golubiro | 37% | $3.5K/s | $750K |
| Zibra Zubra Zibralini | 30% | $6K/s | $1.5M |
| Tigrilini Watermelini | 20% | $6.5K/s | $1.75M |
| Carrotini Brainini | 10% | $15K/s | $4.75M |
| Bananito Bandito | 3% | $16.5K/s | $4.9M |
- Chance
- 37%
- Base income
- $3.5K/s
- Wiki price
- $750K
Zibra Zubra Zibralini
- Chance
- 30%
- Base income
- $6K/s
- Wiki price
- $1.5M
Tigrilini Watermelini
- Chance
- 20%
- Base income
- $6.5K/s
- Wiki price
- $1.75M
Carrotini Brainini
- Chance
- 10%
- Base income
- $15K/s
- Wiki price
- $4.75M
Bananito Bandito
- Chance
- 3%
- Base income
- $16.5K/s
- Wiki price
- $4.9M
Average it out and one block is worth about $6.39K/s of base income (our math). Not bad. But 67% of the time you get Spioniro Golubiro or Zibra Zubra Zibralini, only 13% of the time do you pull something the wiki prices above the $2.5M you paid, and none of the five drops is a rebirth requirement. For the same $2.5M you could buy Frigo Camelo and Orangutini off the carpet and still have $1.75M left over. So our pick for a first Mythic is the boring one: the cheap carpet pair, because they double as your Rebirth 5 ticket. Save lucky blocks for when you have cash to burn.
Whichever route you take, the walk home is the dangerous part. Mythics aren't announced, but anyone standing at the carpet will see yours, and a $350K Frigo Camelo can be bought out from under you for $525K. Stay with it. Once it's home, don't sell it to free a slot either — you'd get $175K back and lose your Rebirth 5 progress.
Other Mythic sources exist, but none of them is beginner-friendly. Carloo only comes from the Admin Lucky Block during Admin Abuse. The Haunted Fuse from Update 69 has Magi Ribbitini and the new Frostino Vampiro, with odds the wiki lists as unknown. And 21 of the 41 Mythics can't be obtained at all anymore, because the machines that made them rotated out. Our Mythic list has all 41, with what each one earns and where it comes from.
Mutations and Traits, the Short Version
Two brainrots with the same name can earn wildly different amounts. That's mutations and traits. The wiki's formula: total income = base income × (mutation multiplier + every trait multiplier added together). A brainrot gets one mutation, but traits stack.
Gold, Diamond and Rainbow can roll naturally on carpet spawns. Eclipse is the current event mutation from Update 69, and while the event runs (every hour on weekends, every two hours on weekdays) carpet spawns can roll it. Here's what each one does to the cheapest Mythic in the game:
| Mutation | Multiplier | Frigo Camelo earns | Where it comes from |
|---|---|---|---|
| None | 1x | $2K/s | — |
| Gold | 1.25x | $2.5K/s | Natural carpet roll |
| Diamond | 1.5x | $3K/s | Natural carpet roll |
| Rainbow | 10x | $20K/s | Natural carpet roll |
| Eclipse | 14x | $28K/s | Eclipse event (Update 69) |
None
- Multiplier
- 1x
- Frigo Camelo earns
- $2K/s
- Where it comes from
- —
Gold
- Multiplier
- 1.25x
- Frigo Camelo earns
- $2.5K/s
- Where it comes from
- Natural carpet roll
Diamond
- Multiplier
- 1.5x
- Frigo Camelo earns
- $3K/s
- Where it comes from
- Natural carpet roll
Rainbow
- Multiplier
- 10x
- Frigo Camelo earns
- $20K/s
- Where it comes from
- Natural carpet roll
Eclipse
- Multiplier
- 14x
- Frigo Camelo earns
- $28K/s
- Where it comes from
- Eclipse event (Update 69)
An Eclipse Frigo Camelo out-earns every unmutated Mythic in the game — the best, Tic Tic Ribbit, makes $18.75K/s. So when a mutated brainrot walks down the carpet, read the mutation before you read the name. We're not quoting mutation odds, because two wiki pages give figures that don't reconcile. Older event mutations (Bloodrot through Cyber) are Admin-Abuse-only now.
Traits mostly come from weather. Starfall (Comet-struck, +2.5), Snowy (+2) and Rain (Wet, +1.5) get a chance to roll every 15 minutes, and Admin Abuse brings admin-only weather with stronger traits. They all go into the same sum: a Gold Frigo Camelo with Comet-struck makes 2,000 × (1.25 + 2.5) = $7.5K/s. We use the wiki's additive style here (Fire is +5, Taco +2); some guides write each trait one higher, Fire as 6x, and subtract 1 in the formula, which lands on the same income. Two catches. Sleepy (0.5x) halves your final total. And once a brainrot reaches your base it can't pick up new traits, which is why trait farmers keep theirs out on the carpet. The traits guide has the full list, and the income calculator runs the formula for any brainrot you own.
Admin Abuse, Codes and Free Stuff
Most of the free stuff in this game comes from Sammy (SpyderSammy, the developer). Admin Abuse runs twice a week on schedule: Saturdays around 3 PM EST, right after the weekly update drops, and Taco Tuesday at 6 PM EST. Each lasts roughly 30–60 minutes. He boosts server luck (the very rare 30x and 35x boosts only happen here — Robux tops out at 8x), triggers admin-only weather that hands out traits, spawns Lucky Blocks and drops brainrots in directly. La Vacca Saturno Saturnita is one of the most frequent; the wiki even logs the line “did someone say la vacca?”
Get in about an hour early. The wiki says the early-bird gift before each scheduled session is usually a Secret Lucky Block. Unannounced Admin Abuses happen too, mostly on Sundays and Friday nights, and Admin Abuse also runs in private servers — the wiki recommends those if you want less competition. Fair warning: sessions do get cancelled or guest-hosted now and then (two Taco Tuesdays were skipped during a break in May and June 2026). Our Admin Abuse page has a countdown in your time zone.
Codes are thinner than most sites make them look. As of October 5, 2026, there's one always-on code: BESTBRAINROTEVER. Hit the Codes button on the left side of your screen (it moved out of the Shop on June 13, 2026), type it exactly — codes are case-sensitive — and press Submit. It spawns a La Vacca Saturno Saturnita on the Red Carpet in your server. You still have to buy it, for $80M, before somebody else does. At beginner money, sadly, that makes it someone else's cow. Every other code is limited-stock, posted during Admin Abuse and gone in minutes; the codes page tracks them.
The Eclipse event also gives you a free wheel spin each time it starts, but the wiki's odds for the Eclipse wheel are a guess, so we won't quote them. For every other legit route, from rituals to the current fuse, see how to get free brainrots.
Common Beginner Mistakes
None of these are hypothetical. Each one is either a warning on the wiki or something the numbers above make painfully obvious.
- Selling your rebirth brainrots. A Trippi Troppi sells for $1K. Getting another means waiting for one to walk down the carpet again, and then guarding it on the way home. Same goes for the Rebirth 5 Mythics, just with bigger numbers. Hold onto whatever your next rebirth asks for, and start collecting it before you have the cash.
- Walking away from a purchase. Anything on its way to your base can be bought out from under you for 150% of its price. Ducking into the Coins Shop while a $400K Orangutini is still strolling home is how you lose it.
- Fighting with the door open. Lock first, then swing. The wiki is blunt about it: fight the first thief while you're unlocked and more players pile in.
- Trusting AI-written guides and trade bait. Several third-party beginner guides tell you to buy Cloverat Clapat for $250 early. On the wiki, Cloverat Clapat is a $15B Secret that makes $60M/s; the $250 Common is Lirilì Larilà. The wiki also flags these as scams: a “Strawberry Elephant ritual” using Lirilì Larilà and Strawberrelli Flamingelli, anyone offering to “index” a Spyder Elephant for you, mutated Mythic Lucky Blocks passed off as Secret Lucky Blocks (the Mythic one has no glow), and “Puffaball is rare” — roughly 2.1 million exist.
- Forgetting that rituals delete their ingredients. Rituals are real. Three Bombardiro Crocodilo in the right formation spawn Los Crocodillitos, for example. But the components are permanently deleted, so if one of those three was your Rebirth 6 requirement, it's gone.
Where to Go From Here
Once you're past Rebirth 5, these are the pages you'll keep coming back to:
- -Rebirth Guide — the rest of the ladder past Rebirth 8, with every cash and brainrot requirement.
- -Mythic Brainrots — all 41 Mythics, which ones you can still get, and what each earns.
- -Traits Guide — every trait, its multiplier and where it comes from.
- -Income Calculator — base income, mutation and traits run through the game's formula.
- -Admin Abuse Schedule — the next Saturday session and Taco Tuesday in your time zone.
- -Codes — what's live right now and how to redeem it.
Update 70 lands October 10. When Sammy moves the numbers — and he will — we'll move them here too.
Related Articles
Ready to Start Grinding?
Bookmark the rebirth requirements and the Mythic list. Between them, they answer most of the “what do I buy next?” questions you'll have this week.